Technical Artist (f/m/x)
We are looking for a full-time Technical Artist to support our content department. You will be working closely with our Creative Director as well as a team of designers, engineers and other artists here in Vienna.

The Position
For a small team like us, understanding constraints and dealing with them effectively is essential. But instead of seeking to eliminate them, we want to embrace them - and leverage them into experiences that move people.
Closely collaborating with a project’s designers, artists and engineers, you will identify and contribute to solving technical and artistic challenges that need intersectional thinking and require you to spend time off the beaten path.
Check out our general introduction! While not all aspects may apply to this position, it can help give you a feeling for the kind of environment you are getting into :)
Here’s what you do
Working as part of Mi’pu’mi’s content team, you’ll be collaborating with designers and artists frequently, trying to make the most of their vision and ideas.
You’ll translate sketches into a language the given engine or framework understands. Be it establishing solid content creation pipelines, supporting unusual workflows or tickling the last bit of performance out of an elaborate particle system.
We strive to work towards deliberate and explicit goals. Supporting this effort, you will be identifying your own goals as well as efficient ways to achieve them. You provide reasonable time estimates and find ways to make the most of any given time-box. This includes knowing your limits and speaking up when you think something can’t be done.
Here’s what you need
We know that stringent requirements can be intimidating when applying for a job. We don’t want to alienate promising candidates with pretentious-sounding words - Ultimately, we’d love for you to make the role your own. However, due to its intersectional nature, it is heavily reliant on both breadth and depth of experience. We are usually happy to develop juniors, but this role is intended for people who have spent some time in the industry already.
You have internalized that critical feedback is essential in delivering a convincing product. It’s never your taste, ego or personality that is being scrutinized but the output of our joint creative efforts. Therefore, you always strive for improving your process by pro-actively asking for, receiving and acting on critical feedback. When people struggle to voice their feelings in constructive ways, you are willing to ask selfless questions and read between the lines.
Sometimes, we will find that the direction or specification wasn’t quite there yet. We need you to be able to recognize and communicate issues as they approach. You understand that in a collaborative environment, voicing concerns is never about assigning blame - It’s always about finding a way forward. Consequently, you are not easily discouraged when your or somebody else’s work needs more iterations.
Collaborating with diverse teams, you communicate clearly and precisely, both written and verbally, in English. Your understanding and empathy for other points of view is paired with the ability to make a convincing positive case for your own ideas.
You have a solid understanding of the concepts, tools and workflows for shaders, particles and feeding both into elaborate visual effects. You also understand their impact on game performance and how to mitigate it.
Not only do you have a solid understanding for what’s technically possible in a given environment, but also a good perception for where rules can be bent and boundaries can be pushed. This is rounded out by a keen eye for interesting or pleasing aesthetics and a hunger to dream big and take an idea further.
Keeping your work files clean and finding effective pipeline-, version control- and export settings will make it easier for teammates to interact with your work.
Experience with procedural content creation workflows and pipelines, skeletal animation or physically based rendering is a big plus.
Sharing our commitment and passion, you have a strong appreciation and interest for video games. You play and observe to know what’s out there. This helps you maintain a perspective about what others in the field can achieve using the same tools as you.
As much as this page mentions understanding and executing on other people’s ideas - It’s your very own desire to express yourself creatively that matters, and we are looking forward to embrace and develop it!
Compensation & perks
If you have two years of relevant professional experience, you can look forward to an annual gross salary of €48.500,-. If you have fewer, more or other relevant qualifications, an adjustment can be negotiated. This covers 38.5 hours a week at around 44 weeks per year, when bank holidays and your mandatory vacation are taken into account.
On top of that, we offer the following perks:
- Spend one paid day per month on personal training and learning
- Flexible working hours (core office hours 10:00h-16:00h)
- Liberal remote-office policy
- Paid overtime (no all-inclusive contracts)
- 25 days of paid vacation (guaranteed by labor law) and around ten public holidays per year
- Monthly get-togethers with free drinks
- Free weekly Yoga classes (currently via remote video)
- Monthly on-site massages for a reduced price (currently on hiatus over COVID concerns)
- Free coffee, tea, soda and fruit
Ready for applying?
Please send an email to jobs@mipumi.com explaining why you would like to work with us and what you can do!
Please don’t forget linking to your portfolio!