Digital Artist (f/m/x)
We are looking for a full-time Digital Artist to support our content department. You will be working closely with our Creative Director as well as a team of designers and engineers and other artists here in Vienna.
At Mipumi we want to build games that stay with our players for a long time. And while art is an important factor in that endeavour, we believe that it is in the interplay of all disciplines - the aesthetics - where games really start to shine a lasting light.
For a small team like us, finding constraints and dealing with them effectively is essential. But instead of seeking to eliminate them, we embrace them - and leverage them into experiences that will make players smile.
Closely collaborating with our Creative Director, Art Director, designers and sometimes even engineers, you will develop an understanding of their vision and find ways to convey their ideas visually, always seeking to elevate the product.
Please be sure to have read our general introduction. While some technical or artistic aspects may not apply to this position, we think it can help give you a feeling for the kind of environment you are getting into :)
Here’s what you do
Working as part of Mi’pu’mi’s content team (designers and artists) means you won’t be doing the same thing day in, day out. Rather, you’ll be required to think fast and wear many hats.
When talking to directors or designers, your goal is to understand their vision and ideas so you can communicate them visually, employing any technique and medium necessary - be it montages, paintovers, thumbnails, storyboards or napkin sketches. Your target audience includes colleagues, external development partners, publishers and ultimately players.
You will create artworks in 2D and 3D media using a wide variety of tools and pipelines. Your daily work will cover the full spectrum: concepts, drafts, in-game art, pitching materials and marketing assets. Oftentimes you will need to integrate your material in game engines, video, web or print to make the most of it.
We strive to work towards deliberate and explicit goals. To that end, you will be identifying your own goals and efficient ways to achieve them. Doing so, you will provide reasonable time estimates for a wide variety of tasks and find ways to make the most of any given time-box. This includes knowing your limits and speaking up when you think something can’t be done.
Here’s what you need
We know that stringent requirements can be intimidating when applying for a job. We don’t want to alienate promising candidates with pretentious-sounding words - Ultimately, we’d love for you to make the role your own. However, there is a couple of tools you can bring to make that process easier:
You have internalized that critical feedback is essential in delivering a convincing product. It’s never your taste, ego or personality that is being scrutinized but the output of our joint creative efforts. Therefore, you always strive for improving your process by pro-actively asking for, receiving and acting on critical feedback. When people struggle to voice their feelings in constructive ways, you are prepared to ask selfless questions and read between the lines.
Sometimes, we will find that the direction or specification wasn’t quite there yet. We need you to be able to recognize and communicate issues as they approach. You understand that in a collaborative environment, voicing concerns is never about assigning blame - It’s always about finding a way forward. Consequently, you are not easily discouraged when your or somebody else’s work needs more iterations.
Collaborating with diverse teams, you communicate clearly and precisely, both written and verbally, in English. Your understanding and empathy for other points of view is paired with the ability to make a convincing positive case for your own ideas.
You are familiar with digital illustration, graphic design, 3D modelling and texturing and the use of tools like Photoshop, Illustrator, Maya or Blender. Other people will frequently interact with your assets, so you need to understand best practices for keeping project files cleand and find effective pipeline-, version control- and export settings.
Sharing our commitment and passion, you have a strong appreciation and interest for video games. You play and observe to know what’s out there. This helps you maintain a perspective about what others in the field can achieve using the same tools as you.
As much as this page mentions understanding and executing on other people’s ideas - It’s your very own desire to express yourself creatively that matters, and we are looking forward to embrace and develop it!
Compensation & perks
If you have two years of relevant professional experience, you can look forward to an annual gross salary of €40.000,-. If you have fewer, more or other relevant qualifications, an adjustment can be negotiated. This covers 38.5 hours a week at around 44 weeks per year, when bank holidays and your mandatory vacation are taken into account.
On top of that, we offer the following perks:
- Spend one paid day per month on personal training and learning
- Flexible working hours (core office hours 10:00h-16:00h)
- Extensive support for remote-work (developed as a pandemic response but here to stay)
- Paid overtime (no all-inclusive contracts)
- 25 days of paid vacation (guaranteed by labor law) and around ten public holidays per year
- Monthly get-togethers with free drinks
- Free weekly Yoga classes (currently via remote video)
- Monthly on-site massages for a reduced price
- Free coffee and fruit
Ready for applying?
Please send an email to email@example.com explaining why you would like to work with us and what you can do!
Please don’t forget linking to your portfolio!