Construction Simulator
We have provided hands-on engineering and quality assurance services to weltenbauer’s team in Wiesbaden, supporting the development of Construction Simulator.
Our Contribution
Brought on-board to bolster the game’s multi-platform and multi-generation launch, we lent the team a hand in these areas:
Platform Engineering
At the start of production Construction Simulator was among the earliest games to utilize the Unity engine to target the then next-generation consoles: Xbox Series and PlayStation 5. The brunt of our contribution was to help the game team deal with issues introduced by the engine’s early-stage platform compatibility and addressing spotty performance and stability.
In addition we provided solutions and guidance for topics such as…
- Input Device handling
- Achievements/Trophies support
- Savegame functionality & cloud synchronization
- Multiplayer and network setup
- Activities & Rich Presence
- Middleware compatibility
- Build pipeline setup
Development Quality Assurance
Before the game would go out to external quality assurance partners, our QA engineers worked embedded with the development team to provide…
- Platform Certification Requirements
- Test case specifications
- Functionality testing
- Milestone candidate qualification