Games

Howl

A medieval world is terrorized by the Howl, a sickness that turns people into beasts via sound. Assume the role of the deaf hunter to wield special powers, protect villagers and search for your missing brother.

Howl is a turn-based tactical folktale written in ‘living ink’, in which you predict the actions of your enemies and plan your moves up to 6 steps ahead.

Howl

Anno 1800 Console Edition

Mi'pu'mi Games proudly supported Ubisoft on ''Anno 1800 Console Edition''

Mi'pu'mi has worked remotely from Vienna, providing UI design, -implementation and 2D art services to the team in Mainz.

Anno 1800 Console Edition

Looking Good

Mi'pu'mi Games proudly developed ''Looking Good'' in collaboration with Dopavision.

Mi'pu'mi has worked on all creative, artistic and technical aspects of the game, supporting Dopavision in their quest for accessible management of myopia.

Looking Good

Shadow Gambit: The Cursed Crew

Mi'pu'mi Games proudly supported Mimimi Games on ''Shadow Gambit: The Cursed Crew''.

Mi'pu'mi has worked remotely from Vienna, providing engineering services in rendering, optimization and platform compatibility to the team in Munich, Germany.

Shadow Gambit: The Cursed Crew

The Settlers: New Allies

Mi'pu'mi Games proudly supported Ubisoft Blue Byte on the latest installment of ''The Settlers''.

Mi'pu'mi has worked remotely from Vienna assisting the team in Düsseldorf with engineering and UX design expertise.

The Settlers: New Allies

Ski Challenge

Mi'pu'mi Games proudly developed ''Ski Challenge'' in collaboration with Greentube.

Mi'pu'mi has worked on all creative, artistic and technical aspects of the game, supporting Greentube in taking their brand to market after an extended hiatus.

Ski Challenge

MachineGames

Mi'pu'mi Games is proud to support MachineGames on upcoming games.

Mi'pu'mi is working remotely from Vienna assisting the team in Uppsala with hands-on engineering services and technical expertise.

MachineGames

Skull and Bones™

Mi'pu'mi Games proudly supported Ubisoft on the upcoming game ''Skull and Bones™''

Mi'pu'mi has worked remotely from Vienna, providing UX design, 2D art and engineering services to the teams in Singapore and Berlin.

Skull and Bones™

Construction Simulator

Mi'pu'mi Games proudly supported weltenbauer on the upcoming game ''Construction Simulator''.

Mi'pu'mi has worked remotely from Vienna, assisting the team in Wiesbaden with hands-on engineering and embedded quality assurance services.

Construction Simulator

German Edge Cloud

We are providing high-end visualization and user interaction solutions for German Edge Cloud, an up-start business analytics and cloud computing provider.

German Edge Cloud

The Settlers Online

Mi'pu'mi Games refurbished ''The Settlers Online'' for WebGL-capable browsers.

After the initial release we supported the live service with performance- and quality improvements for more than 3 months.

The Settlers Online

HITMAN 3

We are working embedded but remotely from Vienna, assisting IO Interactive in developing HITMAN 3 in the areas of gameplay, engine, tools, online and UI programming.

HITMAN 3

Unity Channel Partner

We are working as a Unity Channel partner, providing our expertise and services to Unity's licensees.

Unity Channel Partner

The Flower Collectors

Barcelona, 1977. An ex-cop in a wheelchair witnesses a murder, and teams up with a young ambitious journalist to bring the truth to light.

With camera, binoculars and transmitter in hand, uncover the town’s secrets from your balcony in this soul-searching detective mystery.

The Flower Collectors

Control™

We are working embedded but remotely from Vienna, assisting Remedy Games in the areas of engine and tools programming.

Control™

HITMAN HD Enhanced Collection

We ported Io-Interactive's hit stealth game HITMAN Blood Money from PlayStation 3 to PlayStation 4 and XBox One.

It was bundled with HITMAN Absolution to form the HITMAN HD Enhanced Collection.

HITMAN HD Enhanced Collection

HITMAN 2

We have worked embedded but remotely from Vienna, assisting IO Interactive in developing HITMAN 2 in the areas of gameplay, engine, tools, online and UI programming.

HITMAN 2

Red Bull Mind Gamers Challenge

A multi-screen puzzle challenge for teams of four - a truly global phenomenon.

Through a web-based mini puzzle-game series, players qualify for the event-based team challenges in more than 25 countries around the globe.

Red Bull Mind Gamers Challenge

The Lion's Song

A narrative adventure game, set against the backdrop of early 20th century Austria with every episode following a different character.

Each possesses an exceptional mind and the game draws players into the story of their personal struggle for creativity, human connections and inspiration.

The Lion's Song

HITMAN

We have worked embedded but remotely from Vienna, assisting IO Interactive in developing HITMAN (2016) in the areas of gameplay, engine, tools, online and UI programming.

HITMAN

Anno: Build an Empire

Mi'pu'mi Games developed ''Anno: Build an Empire'' for iOS and Android.

After the initial release we supported the live service with new features, content and narrative quests for more than 12 months.

Anno: Build an Empire

HITMAN HD Trilogy

We ported IO Interactive's hit stealth games Hitman 2: Silent Assassin and Hitman: Contracts from PC to Xbox 360 and PlayStation 3, and Hitman: Blood Money from Xbox 360 to PlayStation 3.

These titles were released by Square Enix as HITMAN HD Trilogy, both on disc and as a downloadable title. We passed submission on the first try for all titles.

HITMAN HD Trilogy

Wizard Of Oz

We built 3D characters (Dorothy, Toto, the Lion, the Scarecrow, the Wicked Witch and more), as well as lots of 3D buildings for Spooky Cool Labs' The Wizard Of Oz™, an adventure-driven city-building social game based on the beloved movie.

Wizard Of Oz

Unannounced Projects

We are currently working on 2 unannounced projects.

Some of these involve external partners.

As soon as a project has been announced, you will find it in the list above.

Unannounced Projects

Mi'pu'mi Day Projects

Every first Friday of the month it is Mi'pu'mi Day: developers work on their own game ideas on company time.

These ideas and prototypes go on to become full-fledged game projects if they pass our greenlighting process.

Mi'pu'mi Day Projects